After 20 years, Neverwinter Nights’ director would like ‘to take another run at it’

“I’m an optimizer,” says Trent Oster, now founder and CEO of Beamdog, once the director of Neverwinter Nights, Bioware’s landmark RPG which launched 20 years ago today. “When I look at something, I’m like, ‘I think I can do that better’. And the problem I’m trying to solve is that it takes years to create content, and it takes minutes to play it.”

This was the problem Bioware encountered during the development of Baldur’s Gate, a game which, it has been estimated, took 90 years’ worth of working hours to build. Baldur’s Gate is a sprawling and highly flexible RPG, frequently regarded as one of the greatest ever made. But it is ultimately designed to tell one story. A very big story, but a single one regardless.

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